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Changelog

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0.1.0 Changelog
 
GENERAL
  • Locals now have 2 actions and can dive

  • Nerf: Avanti! now moves 3"

  • Hit in melee pushes hit model 3" away

  • Dive works on explosions now

  • Cover simplified

  • Clarified that distance is always measured horizontally

  • Crash: no damage if pushed out of the board

  • Small recoil changed to 3" to align with other distances

  • Clarify that round templates only work on same storey

EQUIPMENT
  • Gonzos: now automatically hit! you can still use cover/dive, though

  • Gonzos: gain extra ammo for friendly fire

  • Gonzos: shooting costs 4 ammo now

  • Gonzos: removed kick from Goose cannon

  • Gonzos: Ammo - all crews start with 3 ammo

  • Controlled locals generate ammo for players

  • Bajers are available to all crew members, using costs 1 ammo

  • Bajer: lead boots changed to deployable ballast, cancel involuntary movement once

  • Fear updated according to new dive rules

  • Bardiche is now pitchfork and can Toss

  • Added Toss: as an action, move a model/object within 3"

  • Ricoched updated: always count in cover, on a successful cover roll, deflect the shot at the attacker

  • Heavy rule removed

  • Always active rule removed

  • Linked removed

  • Sticky renamed to slow

SCENARIOS
  • Updated gunpowder run: unlimited barrel source added

  • Toadstool and Geese hunt removed for further refining

  • Changed suggested objective token size

  • Objective rework

FACTIONS
  • General balance pass on Grand Ossuary of Wollonia and High Bureaucracy of Apfelgipfel

© 2025 by Marcin Jagielski & MirosÅ‚aw Woźniak

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