
Changelog

0.1.0 Changelog
GENERAL
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Locals now have 2 actions and can dive
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Nerf: Avanti! now moves 3"
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Hit in melee pushes hit model 3" away
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Dive works on explosions now
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Cover simplified
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Clarified that distance is always measured horizontally
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Crash: no damage if pushed out of the board
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Small recoil changed to 3" to align with other distances
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Clarify that round templates only work on same storey
EQUIPMENT
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Gonzos: now automatically hit! you can still use cover/dive, though
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Gonzos: gain extra ammo for friendly fire
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Gonzos: shooting costs 4 ammo now
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Gonzos: removed kick from Goose cannon
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Gonzos: Ammo - all crews start with 3 ammo
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Controlled locals generate ammo for players
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Bajers are available to all crew members, using costs 1 ammo
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Bajer: lead boots changed to deployable ballast, cancel involuntary movement once
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Fear updated according to new dive rules
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Bardiche is now pitchfork and can Toss
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Added Toss: as an action, move a model/object within 3"
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Ricoched updated: always count in cover, on a successful cover roll, deflect the shot at the attacker
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Heavy rule removed
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Always active rule removed
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Linked removed
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Sticky renamed to slow
SCENARIOS
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Updated gunpowder run: unlimited barrel source added
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Toadstool and Geese hunt removed for further refining
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Changed suggested objective token size
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Objective rework
FACTIONS
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General balance pass on Grand Ossuary of Wollonia and High Bureaucracy of Apfelgipfel
